In Waterdeep I found
the group of adventurers I was seeking. Their half-orc bard extolled
their virtues in a way that was frankly unbelievable, until I saw
them in action. Actually, it was still unbelievable.
I
was in the Shaved
Stag tavern, trying to avoid interacting with a certain halfbreed pit
fighter who was being singularly annoying when there was a loud
bang. I knew immediately that magic was at work, though I did not
recognise the spell from its sound alone. Two humans and two elves
had teleported into the tavern, and one of the humans laid a hand on
one of this party's number - she appeared to be an adolescent human
female of no particular noteworthiness, but her abduction fired the
group into immediate action.
I cast a Web around
the girl to try and hinder her abductors while I observed the group
in action. One, a lesser elf, used an enchanted bow and failed to miss
even once. Their halfling was drunk, of course. One of their
number appeared to be a clumsy human who both failed to tip the
table, and when assisted by another tavern patron he awkwardly vaulted
it only to be caught in my web. I had to dismiss the spell to release
him.
I was interested to
note that the abductors bore a symbol that I recognised, though for
my life I couldn't say where I knew it from. It was definitely
familiar though, and the abductors themselves bore enchanted items:
maces that discharged lightning, gauntlets that paralysed, and
magical shields which protected them from damage. It seemed that all
this magic had its downside though - one of the abductors
disintegrated into a glittering powder when killed. The others
managed to escape with the girl. I collected a sample of the powder once the fight was over.
So I was presented
with a number of small mysteries, which fired my enthusiasm. First:
who were the abductors and why did I recognise the symbol that they
bore? What enchantment did they carry that disintegrated the user
upon death? What had the girl done to warrant their attention?
I
was able to find
the answers to at least one of these questions in the library of the
Mages' Guild where I had been staying. The abductors were Abjurai
from my homeland. I recognised the symbol because I had seen it
during the attack on my parents' home, though at the time I didn't
recognise what it represented. The Abjurai are representatives of the
Government of Halruaa, tasked with tracking down and bringing to
justice those who misused magic for evil ends - my parents and
sisters, for example. The girl therefore must have been a
practitioner of great evil for the Abjurai to have come so far from
their homeland. When I mentioned this to the clumsy sailor he
responded defensively, as though he bore a great loyalty to this
girl, and my observation was an affront. In my experience necromancers
do not tend to inspire loyalty in
their minions. Certainly not that level of loyalty, anyway. And as a
rule they do not associate with peers. There is more to this than meets
the eye.
They were determined
to find and rescue this girl, and so I offered my services as a
spellcaster. They were, after all, headed for my homeland. My first
impressions of my new party follow.
Heironymous Caine,
human. Seems to be the leader of the group, and possibly the only one
with a modicum of intelligence among them. A sailor, though currently
shipless. He has organised with an old acquaintance for us to get
passage to Calimshan, from which port we can make our way to Halruaa.
Berrian, elf. This
is the one with the bow. An exceedingly good shot, but not very
bright. Maybe just focused. It was hard to tell. He accompanied me to the Mages' Guild, but didn't say much
apart from “are there dragons?”
Buff deBuff. This was the halfbreed pit fighter I mentioned earlier. Also
not very bright. More manipulatable than Berrian though. I attempted
to pull a prank on the captain of the ship, but he didn't see the
humour and gave me ten days at the oars. Buff enthusiastically
offered to take my place. I think I could probably get him to do
anything if I phrased my request in the right way.
Two previous members of the group would not be travelling with us:
Thertranna,
half-orc. The singer declined to accompany us to Calimshan, claiming
that she was applying to the Bard's College. She seemed competent
enough, but I think her tales of the party's exploits were exaggerated.
Seraphina,
halfling. Drunk, like all halflings. Seemed moderately competent once
sobered up, but left on some vitally important mission. I was a little
disturbed by her claim that she would steal whatever she needed. Were
these people travelling with a petty thief?
We're
boarding the ship tomorrow. With any luck the trip to Calimshan will be
uneventful and quick. If I have to spend too much more time interacting
with Buff DeBuff, I may go slightly mad. Perhaps an elemental or two
might help.
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